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Lecture 16: Making Simple Decisions

Lecture 16: Making Simple Decisions

AIMA Chapter 16 — 1 hour

Why Decision Theory Matters

  • Combine probability and utility

  • Rational action under uncertainty

  • Medical diagnosis and treatment

  • Business decisions, robotics, games

Learning Objectives

  • Combine beliefs and desires (utility theory)

  • Apply expected utility maximization

  • Use decision networks

  • Compute value of information

Utility Theory

  • Preferences: A ≻ B (prefer A to B)

  • Axioms: Orderability, transitivity, etc.

  • Theorem: Rational preferences → utility function exists

Expected Utility

  • EU(A) = Σₛ P(s|a) U(s)

  • Principle: Maximize EU

  • Lottery: Probability distribution over outcomes

Utility Functions

  • Assessment: Standard gamble

  • Money: Risk aversion (concave)

  • Multiattribute: Combine utilities

Decision Networks

  • Chance nodes: Random variables

  • Decision nodes: Agent’s choices

  • Utility node: Value

  • Evaluate: For each decision, compute EU

Value of Information

  • VPI: Expected improvement from observing

  • VPI(E) = EU(with E) - EU(without E)

  • Never negative

  • Zero if E irrelevant

Summary

  • Utility: Preferences → numbers

  • EU: Maximize expected utility

  • Decision networks: Evaluate decisions

  • VPI: Value of information

References

  • AIMA Ch. 16

  • Russell & Norvig, AIMA 4e, Ch. 16

  • Chapter PDF: chapters/chapter-16.pdf

Questions?

Next lecture: Making Complex Decisions (Chapter 17)